The T-280 Space Construction Vehicle, or SCV is the Terran worker unit that can gather minerals and vespene gas that are essential to your economy prosper, can also build Terran structures and repair (some top players says that repair is imba,
especially on Thors ) Terran mechanical constructs and buildings.
He's a biological and mechanical unit, so medvac can heal him and he can be repaired!
Minerals: 50 Vespene: 0
HP:45.
Range: Melee
Damage:5(+ 1 per upgrade)
Shield:0(+ 1 per upgrade)
Attributes:Light - Biological.
Requeriment:Command Center.
Especial Abilities: Can Build Structures
especially on Thors ) Terran mechanical constructs and buildings.
He's a biological and mechanical unit, so medvac can heal him and he can be repaired!
Minerals: 50 Vespene: 0
HP:45.
Range: Melee
Damage:5(+ 1 per upgrade)
Shield:0(+ 1 per upgrade)
Attributes:Light - Biological.
Requeriment:Command Center.
Especial Abilities: Can Build Structures
Marines are the first and perhaps the main fighting unit of terran players, he's very versatile because it can shoot ground and air units. The major weakness of marines is AoE damage as Siege Tanks, Colossi, etc. but the shields upgrade cover him a lot. Well he is good unit mainly when he has stim pack and the shields upgrade especially with medvacs healing him from behind !
Good against: Immortal, Hydralisk, Marauders, Tanks (normal mode).
Weak against:Tanks (Siege mode), Collosi (large numbers), baneling.
Minerals: 50 Vespene: 0
HP:45 (55 with shields upgrade).
Range: Ranged 5
Damage:6(+ 1 per upgrade)
Shield:0(+ 1 per upgrade)
Attributes:Light - Biological.
Requeriment:Barracks.
Especial Abilities: Stim Pack
Good against: Immortal, Hydralisk, Marauders, Tanks (normal mode).
Weak against:Tanks (Siege mode), Collosi (large numbers), baneling.
Minerals: 50 Vespene: 0
HP:45 (55 with shields upgrade).
Range: Ranged 5
Damage:6(+ 1 per upgrade)
Shield:0(+ 1 per upgrade)
Attributes:Light - Biological.
Requeriment:Barracks.
Especial Abilities: Stim Pack
Marauders is a quite strong unit, it has life, considerable damage, a passive skill and yet got the marine's stim pack that gives him attack and moviment speed. His passive skill concussive shells is amazing on ealy game because it sloews down fleeing enemies making it easier to kill, even a micro using stim pack gets free kills.
Good against: Stalkers, Reapers, Roaches, Thor and any fleeing no massive ground unit.
Weak against:Marine, Zergling, Zealot.
Minerals: 100 Vespene: 25
HP:125
Range: Ranged 6
Damage:10(+ 1 per upgrade)
Shield:1(+ 1 per upgrade)
Attributes:Blinded - Biological.
Requeriment:Barracks.
Especial Abilities: Stim Pack
Reapers is a total micro unit, in other words: if you can micro them well you'll make miracles, if not you'll lose then intantly. With their Jat Pack passive ability they can jump up the cliffs assalting aganist SCV, Probes and Drones causing great damage on enemies economy. As a bonus they do heavy damage on structures. So they are a pain-in-the-ass unit to deal with when your enemy knows what he is doing.
Good against:SCV, Probes, Drones, and any light ground unit.
Weak against:Marauder, Stalker, Roaches.
Minerals: 50 Vespene: 50
HP:50
Range: Ranged 6
Damage:4(+ 1 per upgrade) 5 bonus damage on light units / 30(+ 4 per upgrade) aganist buildings.
Shield:0(+ 1 per upgrade)
Attributes:Light - Biological.
Requeriment:Barracks.
Especial Abilities: Jat Pack
Good against:SCV, Probes, Drones, and any light ground unit.
Weak against:Marauder, Stalker, Roaches.
Minerals: 50 Vespene: 50
HP:50
Range: Ranged 6
Damage:4(+ 1 per upgrade) 5 bonus damage on light units / 30(+ 4 per upgrade) aganist buildings.
Shield:0(+ 1 per upgrade)
Attributes:Light - Biological.
Requeriment:Barracks.
Especial Abilities: Jat Pack
This unit is amazing, you only master terran gameplay when you make proper use of ghosts in a fight to scarry enemies, landing nukes or even with destring protoss Energy Shields with EMP. Man there are so many uses for this unit that we may get a little out of breath, try to learn how proper use Ghosts in a fight and you'll win for sure.
Good against:Protoss units, invisible and every unit that has Energy
Weak against:Marauder, Stalker, Zergling.
Minerals: 150 Vespene: 150
HP:100 Energia:200
Range: Ranged 6
Damage:10(+ 1 per upgrade) 10 bonus damage on light units.
Shield:0(+ 1 per upgrade)
Attributes:Psionic - Biological.
Requeriment:Tech Lab, Ghost Academy.
Especial Abilities:Cloak, Tatical Nuke, Sniper Round, EMP Round.
Good against:Protoss units, invisible and every unit that has Energy
Weak against:Marauder, Stalker, Zergling.
Minerals: 150 Vespene: 150
HP:100 Energia:200
Range: Ranged 6
Damage:10(+ 1 per upgrade) 10 bonus damage on light units.
Shield:0(+ 1 per upgrade)
Attributes:Psionic - Biological.
Requeriment:Tech Lab, Ghost Academy.
Especial Abilities:Cloak, Tatical Nuke, Sniper Round, EMP Round.
Another micro unit. When used carefully it can rapidly eliminate every light unit of the game, but he'll be focused because of this. So Hellions drop is a excellent option to destroy someones economy. With a blue flame a dual attack eliminate SCV, Probes, Drones.
Good against:SCV, Probe, Drone, Zergling, Zealot, Marines, any light unit.
Weak against:Marauder, Stalker, Tank, Air Units.
Minerals: 100 Vespene: 0
HP:90 Energia:0
Range: Ranged 6
Damage:8(+ 1 per upgrade) 6 (+ 16 per upgrade)bonus damage on light units.
Shield:0(+ 1 per upgrade)
Attributes:Mechanical - Light.
Requeriment:Factory.
Especial Abilities:Pré-Igniter (passive)
Good against:SCV, Probe, Drone, Zergling, Zealot, Marines, any light unit.
Weak against:Marauder, Stalker, Tank, Air Units.
Minerals: 100 Vespene: 0
HP:90 Energia:0
Range: Ranged 6
Damage:8(+ 1 per upgrade) 6 (+ 16 per upgrade)bonus damage on light units.
Shield:0(+ 1 per upgrade)
Attributes:Mechanical - Light.
Requeriment:Factory.
Especial Abilities:Pré-Igniter (passive)
Well, what to say? just fight against someone who micro Tanks well and you'll face hell. Tanks are just amazing, strong to defend your base yet stronger when well positioned in a fight on siege mode. His damage is ricusly high even after the nerf, so place a tank well and EVERYONE will think twice before attack.
Good against:Marines, Zerglins, Stalkers
Weak against:Thors, Immortal, Banshee.
Minerals: 150 Vespene: 125
HP:160 Energy:0
Range: Ranged 7 normal mode/ 13 Siege mode.
Damage:15 + 10 to armored (+ 2 per upgrade) normal mode / 35 + 15 to armored (+3 per upgrade / 5 to armored)
Shield:1(+ 1 per upgrade)
Attributes:Armored - Mechanical.
Requeriment:Factory.
Especial Abilities:Siege Mode
Good against:Marines, Zerglins, Stalkers
Weak against:Thors, Immortal, Banshee.
Minerals: 150 Vespene: 125
HP:160 Energy:0
Range: Ranged 7 normal mode/ 13 Siege mode.
Damage:15 + 10 to armored (+ 2 per upgrade) normal mode / 35 + 15 to armored (+3 per upgrade / 5 to armored)
Shield:1(+ 1 per upgrade)
Attributes:Armored - Mechanical.
Requeriment:Factory.
Especial Abilities:Siege Mode
Thor
Thor is a little imba for many reasons. First he do damage...a lot of damage on ground units. Second, he kinda control air positions against mutalisk who should be extra careful when fighting him. Third, he can be repaired...even in a fight with is ridicusly strong. Watch out...Thor is here !
Good against:Marines, Mutalisk, Stalkers.
Weak against:Marauder, Zergling, Immortal.
Minerals: 300 Vespene: 200
HP:400 Energy:200
Range: Ranged 7 ground/ 10 air.
Damage:30 + 3 to ground (+ 3 per upgrade) / 6 + 6 to Light(+1 per upgrade)
Shield:1(+ 1 per upgrade)
Attributes:Armored - Mechanical - Massive.
Requeriment:Factory.
Especial Abilities:250mm strike cannons
Good against:Marines, Mutalisk, Stalkers.
Weak against:Marauder, Zergling, Immortal.
Minerals: 300 Vespene: 200
HP:400 Energy:200
Range: Ranged 7 ground/ 10 air.
Damage:30 + 3 to ground (+ 3 per upgrade) / 6 + 6 to Light(+1 per upgrade)
Shield:1(+ 1 per upgrade)
Attributes:Armored - Mechanical - Massive.
Requeriment:Factory.
Especial Abilities:250mm strike cannons
Vikings are excelent units to control air path, especially against armored units can hunt down overlords and other aircraft units. He canbe used to deal assalt damage on unguarded bases dealing damage directly on enemies economy.
Good against:Battle Cruiser, Void Ray, Corruptor.
Weak against:Marine, Mutalisk, Stalker.
Minerals: 150 Vespene: 75
HP:125 Energy:0
Range: Ranged 6 ground/ 9 air.
Damage:12 to ground (+ 3 per upgrade) / 6 + 8 to Armored(+1 per upgrade)
Shield:0(+ 1 per upgrade)
Attributes:Armored - Mechanical.
Requeriment:Starport.
Especial Abilities:Fighter mode/Assalt mode
Good against:Battle Cruiser, Void Ray, Corruptor.
Weak against:Marine, Mutalisk, Stalker.
Minerals: 150 Vespene: 75
HP:125 Energy:0
Range: Ranged 6 ground/ 9 air.
Damage:12 to ground (+ 3 per upgrade) / 6 + 8 to Armored(+1 per upgrade)
Shield:0(+ 1 per upgrade)
Attributes:Armored - Mechanical.
Requeriment:Starport.
Especial Abilities:Fighter mode/Assalt mode
Medvacs are great and flexible units. In a fight it can deal good support by healing friendly units making then live much longer, otherwise you can use then to drop units on enemy unguarded base dealing lots of damage and then leave.
Good against: he's a support unit, good on ground fight supporting your army.
Weak against:Anti-aircraft, Stalker, Mutalisk.
Minerals: 100 Vespene: 100
HP:150 Energy:200
Range: Ranged 5 on ground support heal.
Damage: none
Shield:1(+ 1 per upgrade)
Attributes:Armored - Mechanical.
Requeriment:Starport.
Especial Abilities:Load/Drop - Heal
Good against: he's a support unit, good on ground fight supporting your army.
Weak against:Anti-aircraft, Stalker, Mutalisk.
Minerals: 100 Vespene: 100
HP:150 Energy:200
Range: Ranged 5 on ground support heal.
Damage: none
Shield:1(+ 1 per upgrade)
Attributes:Armored - Mechanical.
Requeriment:Starport.
Especial Abilities:Load/Drop - Heal
Raven
Raven is the detector terran unit, he don't attack directly but instead he can use Auto-Turrets to deal damage and scoult a territory and Point Defence Drone to avoid some hits onyour army.
Good against:Banshee, DarkTemplar, Roaches.
Weak against:HighTempla, Ghost, Stalkers, Phoenix.
Minerals: 100 Vespene: 200
HP:140 Energy:200
Range: none.
Damage:none
Shield:1(+ 1 per upgrade)
Attributes:Light- Mechanical.
Requeriment:Starport.
Especial Abilities:Build Auto-Turret / Seeker Missile / Build Point Defense Drone
Good against:Banshee, DarkTemplar, Roaches.
Weak against:HighTempla, Ghost, Stalkers, Phoenix.
Minerals: 100 Vespene: 200
HP:140 Energy:200
Range: none.
Damage:none
Shield:1(+ 1 per upgrade)
Attributes:Light- Mechanical.
Requeriment:Starport.
Especial Abilities:Build Auto-Turret / Seeker Missile / Build Point Defense Drone
Banshee
If you feel fine with micro you should use this unit, he deals a lot of damage on ground targets, but he will always be weak on sudden attack, so be careful to attack and run, attack and run...
Good against:Siege Tanks, Colossus, Ultralisk.
Weak against:Viking, Mutalisk, Phoenix.
Minerals: 150 Vespene: 100
HP:140 Energy:200
Range: Ranged 6.
Damage:12 (+ 1 per upgrade) two shots
Shield:0(+ 1 per upgrade)
Attributes:Light - Mechanical.
Requeriment:Starport.
Especial Abilities:Cloak
Battle Cruiser
This is the definitive weapon of terran forces. Battle Cruisers are expansive but strong pratically against everything, with his plus 3 or armor he can absorb low damage from weak units and yet dealing some. His Yamato Cannon skill can deal a lot of damage on a unit or structure making him a awesome unit.
Good against:Thor, Mutalisk, Carrier.
Weak against:Viking, Corruptor, Void Ray.
Minerals: 400 Vespene: 300
HP:550 Energy:200
Range: Ranged 6.
Damage:10 to ground (+ 1 per upgrade) / 6 (+1 per upgrade)
Shield:3(+ 1 per upgrade)
Attributes:Armored - Mechanical - Massive.
Requeriment:Starport.
Especial Abilities:Yamato Cannon
Good against:Thor, Mutalisk, Carrier.
Weak against:Viking, Corruptor, Void Ray.
Minerals: 400 Vespene: 300
HP:550 Energy:200
Range: Ranged 6.
Damage:10 to ground (+ 1 per upgrade) / 6 (+1 per upgrade)
Shield:3(+ 1 per upgrade)
Attributes:Armored - Mechanical - Massive.
Requeriment:Starport.
Especial Abilities:Yamato Cannon
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